True, your teammates will never leave you outright (as was the case in some RPGs). There are key moments in Hard West 2 when you’re presented with dialogue options, whereupon some of your party members may gain loyalty. And, yes, there’s even an undead fella named Old Man Bill, whose eternal slumber is disturbed when you unearth his coffin. You’ll also encounter Cla’Lish, who knows of the mystic arts, and Lazarus, a man who’s also hunting for Mammon. There are bandits mixed in with specters, as well as a bit of supernatural horror.Īpart from Carter, your group is comprised of Flynn, a mysterious young woman, and Laughing Deer, who is peerless when it comes to melee combat. The narrative develops with familiar tropes from the Weird West fiction genre (not to be confused with a game with the same name). Some members of the gang emerge from the wreckage, regrouping to meet new friends and foes. A firefight ensues, causing the train to derail.
Rumor has it that the train is haunted and, soon enough, they meet someone known as Mammon (who, apparently, could be the devil himself). Hard West 2 starts when a posse of outlaws led by Gin Carter attempts to rob a train. Still, there were moments that became too tedious as time wore on, primarily driven by the core mechanics. In a way, Hard West 2 carves out its own path in a genre where certain concepts have become the norm. Granted, I didn’t know what to expect since I didn’t play the original game, but parts of this sequel did intrigue me. Hard West 2 is a follow-up from Ice Code Games and Good Shepherd Entertainment, and promises challenging turn-based bouts as you make your way through a grim frontier.